He's considered the main dragon of the Dream Weavers' realm, but is also the only repeat dragon in Gnorc Gnexus that has any confidence in Spyro, and appears in both the intro cutscene and the first ending after defeating Gnasty (where he shows up with Revilo). Big Good: Of all the dragons, Lateef may be the closest.BFG: The enemies in Twilight Harbor mostly carry big machine guns.Levels themselves are almost all designed to work like a loop to make backtracking within them faster. Though it's possible to avert this if you know where everything is, unlike the next two games, as Spyro doesn't learn any skills or make any allies everything in a world is available as soon as you enter it. Luckily, the inter-world balloonists allow Spyro to reach previous worlds at any time. Backtracking: With open exploration comes the need to collect everything.
This includes not one but two Artisans dragons, noted in the manual as being peace-loving and more interested in creative pursuits. Beware the Nice Ones: The dragons you meet in Gnorc Gnexus and Gnasty's worlds are repeats of earlier dragons, implied to have tried to attack Gnasty after you freed them and got captured again.Belly Flop Crushing: The sheepdogs will try this, and will immediately repeat their attack after taking one of their two hit points of damage.Artificial Stupidity: While designed with diverse personalities, most of the Gnorcs are boiled down to "idle, approach Spyro, pause, attack, gloat, repeat".Some large sized armored enemies and the Animated Armor in Haunted Towers are completely immune to Spyro's standard attacks. Spyro's fire breath has no effect on metal, which includes armored enemies, but his charge does. Armored Dragons: Dragons found in Peace Keepers are frequently wearing helmets and breastplates.High Caves has a Bottomless Pit Rescue Service to ensure that the Supercharge jumps don't cost the player lives.Rescued dragons create checkpoints that not only save Spyro's position, but also his enemy defeats, meaning the player won't have to re-defeat enemies before a checkpoint and that they can consciously exploit checkpoints to save enemies out of the level.Gems only need to be collected once per playthrough their collection is saved the second it's done so deaths and checkpoints don't have to be worried about in terms of gem progress.